With how DirectX was changed under the hood for the NT 5.0 kernel in Windows 2000, it ends up being a slideshow. * Games that relied on early DirectDraw (not DirectX) and were released before Windows 2000, and used fade in/out effects. Think I’ve done this for 2-3 games ever, last one being Mordor: The Depths of Dejenol. Quick search will find it on abandonware sites. * Games that rely on some esoteric third party library, that for whatever reason wasn’t included in the installer because it relied on a redistributable from Windows Update or the audio driver installer for the sound card. There’s really only two things you’ll run into: I use kvm and xcp-ng mostly nowadays for professional work, but VMWare is tried and tested for Windows desktop use. I think I started using VMWare when a story originally hit Slashdot 20+ years ago. I’ve been using VMWare exclusively for virtualization for old games, old dev environments, etc.
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